Unfortunately, it wasn’t very accurate and we found ourselves bumping into things. The tracking was the main issue - the headset scans the room to make a map of objects. We were expecting this with such an early model, but the problems hurt the usability of the product. We tried the first generation version of the headset at CES 2017 and found it to be a bit rough. The tech conglomerate went on to say that Project Alloy turned out to be a great proof of concept, and showed what could be done with the technology. “This includes: Movidius for visual processing, Intel RealSense depth sensing and six degrees of freedom (6DoF) solutions, and other enabling technologies including Intel WiGig, Thunderbolt, and Intel Optane.” “Intel has made the decision to wind down its Project Alloy reference design, however we will continue to invest in the development of technologies to power next-generation AR/VR experiences,” Intel said in a statement to Road to VR. Road to VR reports that Intel has cancelled plans for the device, which was supposed to launch the fourth quarter of this year. Fitbit Versa 3ĭuring last year’s Intel Developer Forum opening keynote, company CEO Brian Krzanich revealed the company’s virtual reality project, aka “Project Alloy.” The headset was completely untethered, meaning users could move about freely without cords, and without an additional PC and battery strapped to their back.Īnd now it’s dead.
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